The Lost Museum was an interesting, if somewhat aging, exercise in learning via the Internet. Though I could wax poetic about the graphics and engine that date back to the earlier part of the last decade– I’m fairly certain I played a game very similar to this in middle school– I was actually rather impressed with the documents that were linked into the game, such as the slave contract. They made the experience, for me, giving what was otherwise mildly cheesy an atmosphere of historic authenticity. That’s what interactive games and the like are best at, I find: they create immersion, helping the player to feel present and creating a sense of place that is often otherwise absent.
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I also liked the use of documents, though it often felt like there were many small insignificant things that caused me to grow frustrated and possibly miss the more important or impressive objects and documents, as well as the idea of immersing the player in the world of the game. Having the player explore the museum is far more fun that making them stare at plain documents, but sometimes I felt the recreated environment was a little too elaborate and distracting.
I was impressed with the historical documentation too. Although a lot of it was superfluous and I stumbled upon it looking for clues. However, I feel like most kids wouldn’t take the time to read those documents, unless they are big into history like us.